01Crystal Canyon Defense
Build defenses along a winding canyon path and protect a crystal core.
Protect: The crystal core at the end of the canyon
- Plan
- Place
- Defend
- Upgrade
View full brief
Create a compact Roblox tower defense game set in a crystal canyon. Use one winding enemy path from a cave entrance to a crystal core. Players place towers on clearly marked build pads beside the path, never on the path itself. Include three tower roles: a fast single-target tower, a slower area-damage tower, and a slowing tower. Add five finite enemy waves with a short preparation period between waves. Give players enough starting in-game coins to buy a basic tower, award coins for defeated enemies, and allow one simple upgrade per tower. Show the current wave, coins, and base health. Enemies that reach the core reduce its health. Win only after the final wave has spawned and all remaining enemies have been resolved while the core still has health; lose when its health reaches zero. Include a restart option. Use original low-poly visuals and keep the first version session-based, with no trading, random tower summons, paid products, or persistent inventory.










